New Sacred 2 Blog Post - Sound Editing and "Real" 5.1 Audio
June 19, 2008
Today on the official Sacred 2 blog, sound editor Lars Hammer talks about designing audio for a game, and how sometimes 5.1 audio isn't the "real thing" and what constitutes "real 5.1" audio."Thus, "5.1 soundtrack" does not just mean that you may also hear something on the rear speakers, but actually something different than of the other speakers. happy"
"In the final version of the game the music tracks won't be stored as WMA, but rather as OGG Vorbis files, and there will be separate 5.1 and stereo versions. That way we can save resources on systems with stereo speakers (or headphones) and make sure the downmix sounds exactly as we had in mind. "
http://blogs.ign.com/AscaronEntertainment/2008/06/18/93277/
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